
Originally Posted by
Z
But the really big advantage is that the chassis floor can now be flat and obstruction free from driver's bum all the way to Front-Bulkhead. No need for the common "stepped-floor" that is necessary for the R&P to be at right height wrt wheels. Lowering the floor also lowers the driver's quite heavy lower legs, and lowers the whole of the footbox structure, including quite heavy pedal-assembly, FB, and IA. (BTW, I believe this "lowering of footbox" is the major rationale for ECU's system.)
So, more complexity by adding the two idlers, but overall a simpler chassis to design and build, and a significantly lower CG, and possibly less total mass.
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Feasibility of PURE PITMAN-ARM Steering.
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The main disadvantages I see with pure PA (as also noted by Mdavis above) are;
* Because of the various practicalities of the full linkage (ie. Ackermann, bump-steer, etc.), only about +/- 60 degrees of steering-HW-Angle is possible (ie. HW turns 60 degrees from centre to full-lock-one-side). Better would be HWA = +/- 45 degrees only. But this could mean too high driver arm-loads, and/or too fast car response to small hand movements.
* For typical FSAE location of driver wrt front-axle-line, the plane of the HW might be too horizontal, or "bus-driver-ish" (ie. near vertical steering-shaft).
But I reckon all these problems can be overcome. Taking them in reverse order;
* A car that has the driver entirely within the wheelbase (ie. feet on or behind the front-axle-line) can have the PA in front of driver's feet and at a suitable height that gives the right ergonomic angle for the HW. And "driver-inside-wheelbase" is generally a good thing for FSAE dynamics, because it gives more R%, lower Yaw-Inertia, simpler, lighter chassis, etc.
* The "too fast car response" is not a problem at all, IMO. In fact, it is what you should be aiming for!
Total car response time = time for driver to initiate the action + time for car's tyres, etc., to respond and make the car move. Reduce the driver-action-time to zero and you still have to wait for the tyres and the rest of the car to do their thing. That can still take a long time for a car with soft tyres, large Yaw-Inertia, etc.
Consider also that modern fighter jets are controlled by a rigid side-stick that barely moves at all. It is strain-gauged and responds to the pilot's hand forces, rather than responding to large motions. But to give the planes really fast response times the designers had to make them dynamically unstable as well (ie. negative "static margin"). Just reducing pilot-action-time to zero is not enough.
* So the problem boils down to finding a way to lower the HW forces required for such quick steering of, say, +/- 45 degrees of HWA. Simply moving the driver, and hence also the car's CG, rearwards, is a big step in that direction. Making the whole car lighter also helps. And centre-plane steering geometry helps a lot, with just enough Trail for the right feel (many FSAE cars already have this, so it is certainly "feasible").
Worst case, you remove all the hydraulics, reduce the Trail to ~5-10 mm, and slap the Enduro driver on the back and say, "You can do it!!!"
Z