Quote:
Originally posted by Kevin Hayward:
... in design events: ...
- Confidence and delivery can be more important than the content you are delivering.
As he usually does, I reckon Kevin has got it right.Quote:
Originally posted by Edward M. Kasprzak:
... Our feedback sessions talk specifically about the team's car and give suggestions on how to improve.
If the Design Judges are really giving the students useful feedback, as Edward suggests, then why is it NOT working?
Almost every other form of "motorsport", amateur or professional, always shows a steady improvement in performance, at least until the Rules are changed to slow the cars down. In FSAE the rate of improvement has been glacial, even though the aero rules have recently been freed up!
I am quite convinced that if there was an amateur drag-racing class with similar rules to FSAE (20mm restrictor, 75m distance, etc.), then over the last 20+ years the Acceleration times would have dropped to the low 3 seconds, possibly even high 2s. Likewise, Skid-Pad times should be in the 3 seconds by now. But instead the times have hardly changed (average times have probably increased, if you include Indian teams).
The problem, IMO, is the all too common attitude these days that "There are no wrong answers, just different choices...", or similar drivel. The oft-repeated DJ version of this is "We don't mind what design decisions the teams make, just as long as they can defend those decisions convincingly..." (see Kev's quote). Of course this is nonsense, and is probably why so many teams keep making the same wrong decisions.
Yes, some decisions are plain STUPID. A good example at this recent comp was the large number of cars with front pushrods leading to rockers and spring-dampers mounted ON TOP of the noses. Yep, rockers and spring-dampers mounted to give the highest possible CG, the maximum yaw inertia, and all that extra, though unnecessary, chassis tubing and bracketry up there.
Now I am sure that the teams adopt such bad designs because they see so many other teams doing same (ie. quite natural for H. Sapiens to follow the flock). Yet there is absolutely no valid justification for this sort of design. But do the DJs point out such bad decisions to the teams? Apparently not, because the teams keep repeating them.
~~~o0o~~~
Anyway, I reckon a better example of design feedback, and perhaps the way the Design event could go, is the "driver swap days" after the Australian events. Experienced team members drive the other teams' cars, and then publicly give very interesting and useful critiques of the cars, good or bad.
But until something like that starts happening, any team aiming to win outright had better look for a 100+ point jump on the opposition in the Dynamic events, just in case they are dudded in the Design tent.
Z
(PS. In the interests of openness and transparency, are we ever going to hear why UWA only got 3/200 Design points in FSAE-A 2012???)