Quote:
"If the [16" high] CG is causing such massive weight transfer front-to-back, wouldn't that have a dramatic effect on cornering performance as well?"
NO, no, no. Not if you SET-UP the car to suit the different Events.
So for SP, AutoX, and Enduro I would definitely set-up the car with LOWEST POSSIBLE CG, and whatever else is required for good performance there.
But for Acceleration (remember = 75 points!) you could set-up the car with 4" of ground clearance. The Rules say you must have AT LEAST +/-1"of suspension travel, so 1" bump and 5" droop should be OK. (I don't have Rules here just now, but IIRC "shims, spacers..." and other adjustments are allowed.) So getting a 12" CGH up to 16", JUST FOR Acceleration, should not be hard. And not really necessary... (see below).
Or, easier, you can have a special "booster seat" for the driver that has a very thick squab. Given that most seat-backs slope backwards at about 45 degrees, I reckon you could easily move the driver up 4" and back 4". But check Rules on this...
More importantly, with CGH = 12" (0.3 m) and 60%R on a 60" WB (ie. ~0.6 m + 0.9 m = ~1.5 m) means 2 G gives you 100% on the rear. With same CGH, 2.5 G has you "popping a wheelie". However, you become power-limited a bit after 2 metres (see graph), so the Gs drop off and the nose comes down. Also any front-wing aero should start to act by this stage, pushing the nose back down.
So aim for as-low-as-possible CG for "normal running", and with 60%R you only have to bump it up to 0.25 m to 0.3 m for the Acceleration event.
~o0o~
Z