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A
07-05-2012, 01:41 PM
hello guys,
currently i am working on the k and c values of our suspension set up and i have decided approximate values for them.i want to verify them by running simulation using adams car...so i am learning the software..i have gone through some tutorials and now i am really confused..i dont know how to use this soft exactly??which analysis to perform??how much analysis is needed??can i carry out the analysis for front and rear susp separately???...there are so many things in it...i am confused ...plz reply..thank you ..(as we r 1st year team we dont have any previous car data)

exFSAE
07-06-2012, 05:07 AM
I'm going to - perhaps stupidly - assume this ISN'T in fact a repeat troll.

Dude, don't bother with ADAMS. It's the last thing a first year team should be worrying about.

Claude Rouelle
07-06-2012, 09:45 AM
Using Adams to calculate suspension K and C? Why not using a nuclear missile to kill a mosquito?

Just some basic hand written equation and an Excel spreadsheet will do it.

You may want to have a look at our website Tech tips http://www.optimumg.com/technical/technical-papers/

Claude

Atomsk
07-06-2012, 03:22 PM
fantastic papers. just what i have been looking for. thank you Claude.

Joe_Little
07-07-2012, 08:22 AM
There is a 1-day Adams workshop linked in my sig that will take you through some basic analysis that are relevant to FSAE (and some other relevant materials as well) but its definitely not a class on vehicle dynamics or suspension design.

I have to agree with the above more or less, Adams probably isn't the best tool if you are the guy designing a suspension for the first time and you have a year or less to design/fabricate/build/test. You can probably get the basic info you need from classic K & C tools and they will be much easier to figure out how to use effectively.

Adams really shines if you want to run a non-standard topology, dynamics component loads/compliance/stress, advanced aero effects, etc., but again, this is likely reaching a bit high for your first go around.