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AirWick
09-17-2002, 08:23 PM
I was wondering what models teams used for dimensioning the cockpit. Is there somewhere where you can download models or did every team design there own?
I saw the one of U of Wollongong which looks really cool.
Thanks for any input.

Eric

AirWick
09-17-2002, 08:23 PM
I was wondering what models teams used for dimensioning the cockpit. Is there somewhere where you can download models or did every team design there own?
I saw the one of U of Wollongong which looks really cool.
Thanks for any input.

Eric

David Money
09-19-2002, 05:47 PM
We used a crude program called HumanCAD that produces 2d models of humans based on certain inputs. You can specify gender, ethnicity, and percentile of population, etc.. . We then took the top and side views, imported them into our solid modeling package, and simultaneously extruded the imported curves to get a driver model. It was about 30 minutes top. The only problem was that the driver model was about 4" too short (Luckily we built a wood frame mock up before cutting metal to verify that everybody would fit). We got the program from a professor that works doing accident reconstruction.

L.R. Weidner
09-19-2002, 11:23 PM
We (at Colorado State) have also used some version of HumanCAD in the past, but also have had difficulties with the output. Our best guess is that the spine doesn't bend at the back, so our models always ended up too tall (cars too big).
We ended up making our own model in Solidworks. It was parametric, so we could import measurements from various sized drivers, save a copy of the file that was specific to the driver, and verify that they would fit in the car.

The model was 20 parts if I remember correctly and took only one night to make.
Good luck-
Lucas Weidner
Colorado State University

Marc Jaxa-Rozen
09-23-2002, 08:50 PM
We use CATIA v5's integrated Human Builder module...this enables direct connectivity to our models as well as accurate 95th percentile measurements.

Let me know if you need the model in IGES, but it might be more difficult to set up in your cockpit without the help of the IK features.

AirWick
09-23-2002, 10:33 PM
The IGES model would be nice, I'm sure it would help. How big is the file? would it go trough e-mail, I think my server has 5 or 10 megs limit.
Thanks for offering.
Eric

Marc Jaxa-Rozen
09-24-2002, 04:20 PM
Can you import .wrls? IGES exporting from the native file seems to corrupt the resulting model...the fella weighs in at a bit under 3 megs, which is over my email limit, but I'll see if I can upload it to a server.

AirWick
09-24-2002, 07:21 PM
Yes Solidworks can import .wrl, what can of server are you on? Is it something like hotmail? What do you mean by upload it to a server? Do you have MSN messenger? It could work...
Anyways whatever works for youis fine.

Eric

Nigel Lavers
09-25-2002, 07:30 PM
We've designed our own driver model with pin or ball joint connections to simulate the human joints. However, I've found out there is a Human Model Library that pro/e offers---I tried using it already and it's quite useful. It offers 95th, 85th, and 75th percentile males as well as females.

Worth checking out if you use pro/e but I would say it would be better to instead make your own driver model to match the intent of your design.

Marc Jaxa-Rozen
09-25-2002, 08:25 PM
http://enaf1.tripod.com/bob.wrl

Try this out (copy-paste the URL into your address bar if you get an error message).

Each body element is exported separately so you can fiddle with it a bit. The database was 95th percentile US male population, he's kind of rotund for a race driver at 6'1 and a half and 220 pounds IIRC.

AirWick
09-26-2002, 05:08 PM
I'm not sure if its a problem with SolidWorks or if the model dindn't export properly but I get an error saying it can't open the file...

Eric

Marc Jaxa-Rozen
09-27-2002, 06:09 PM
Hmph...what about this? http://enaf1.tripod.com/bob.dxf

It's the .wrl converted to dxf through 3ds max, so it's probably even less likely to work, but you might wanna try just in case.

John Bucknell
06-06-2004, 10:53 AM
Okay, so I like to noodle and design things on the side, there are some pretty sweet models here (including several human models) -> Solidworks Parts (http://www.zxys.com/swparts/)

RagingGrandpa
06-08-2004, 12:23 PM
http://www.manningaffordability.com/S&tweb/HEResource/Tool/Detdesc/Det_TRANS.htm

Works.

Horace
05-31-2007, 09:31 PM
Hate to bring up yet a 3rd old post. But does anyone know if the "Dude" model in the first row 3rd from left of http://www.zxys.com/swparts/ is 95th percentile?

Thank you,

Jersey Tom
05-31-2007, 10:09 PM
Wow that's old. Lucas.. think he works at Rusport now.

I would be very surprised if "Dude" was 95th percentile.

markocosic
06-03-2007, 06:33 AM
'Dude' is not 95th percentile by any means. He has really small feet for his size too, so watch that one.

For us the CAD model gets three 'percy' spheres linked with rigid beams to check rule compliance, then people of various sizes in cardboard/wooden mockups to see what's actually comfortable to drive - something I don't think that CAD is a good substitute for.

L.R. Weidner
10-03-2007, 11:03 AM
Don't use the Dude model. Make your own!!! You'll find it to be very humbling and amusing (depending on who you're modeling).

A quick story from industry:
I do work at RuSPORT and during the development of the 2007 Panoz DP01 Champ Car, we were concerned about how Justin Wilson (our star driver) would fit into the new car (he's ~6'5" and ~190lb). To help the Panoz engineering staff along, I made a cad model of Justin for them. I spent two days making sure it was accurate and it worked out quite well.

Don't be afraid to make CAD models, the ones you get from outside sources are likely not what you need, are inaccurate, etc.

Good luck!

Rob Comer
10-03-2007, 06:27 PM
I've used Poser in previous cad models, worked really well. You can adjust every feature of the body; fingers, clothing, facial features, weight, height ect. I think you can save it in just about any practical form like 3ds, 3dmax ect.

Dan Lentsch
10-04-2007, 06:29 AM
Poser does seem to be a pretty cool program.. very detailed! do you know where to get a cheaper/free copy of it?

Rob Comer
10-04-2007, 07:19 AM
I haven't looked for a copy of it in a long time. I used it in high school cad and designing courses alot and was given a liscence by my school. I don't know where you could get one though.

alumasteel
10-04-2007, 07:35 AM
If you want a decent driver model, go to http://www.dpcars.net and click on "links" near the top of the page, then scroll to the bottom..

Theres an IGES model of a 5'11' driver reclined to I believe a 40 degree angle, and theres a SW2004 model which can be modified.

Dan Lentsch
10-04-2007, 10:39 AM
awesome thanks! that guy works perfect.. now all he needs is a face...

A Richards
10-04-2007, 11:29 AM
We have used a solidworks model from 3D content central before.

http://www.3dcontentcentral.com/3DContentCentral/browse...ls/Part.aspx?id=3302 (http://www.3dcontentcentral.com/3DContentCentral/browse/Humans/User-Library/90/90/Models/Part.aspx?id=3302)

http://i197.photobucket.com/albums/aa249/deakinracetechnologies/todd.jpg

Todds made from carbon fibre, so ya know his good!

Dan Lentsch
10-04-2007, 12:35 PM
Yeah todd is a bit better than the other guy.. I like how you can move him around very easily.. Its great that he is flicking you off straight from Solidworks

ad
10-04-2007, 02:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by A Richards:
We have used a solidworks model from 3D content central before.

http://www.3dcontentcentral.com/3DContentCentral/browse...ls/Part.aspx?id=3302 (http://www.3dcontentcentral.com/3DContentCentral/browse/Humans/User-Library/90/90/Models/Part.aspx?id=3302)

http://i197.photobucket.com/albums/aa249/deakinracetechnologies/todd.jpg

Todds made from carbon fibre, so ya know his good! </div></BLOCKQUOTE>

Is this the new car richars?

Like the finger touch http://fsae.com/groupee_common/emoticons/icon_smile.gif

A Richards
10-04-2007, 05:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Is this the new car richars?

Like the finger touch http://fsae.com/groupee_common/emoticons/icon_smile.gif
</div></BLOCKQUOTE>

haha! yeah todd has a bit of attitude problem these days, nah thats the old 06 girl.

benjo
10-04-2007, 10:00 PM
Just downloaded Todd and started messing around, he is awesome. Thanks for the link!!

Adambomb
11-18-2007, 01:33 PM
Wow, I can't believe Todd made it onto Solidworks Central! I think we made it originally...although he's been around since at least 2003. Here's a rough summary of his evolution:

-2004: Added red, floating, unequal diameter eyes (my first Solidworks project on the team!)

~2004-2005: Added fully functioning fingers, added features to make him "anatomically correct," (don't know if those are still on there...maybe), and I believe at one point in team he had a JPEG on his chest of our advisor, with the caption "I live my life 1/4 mile at a time." Good times.

Adambomb
11-18-2007, 01:48 PM
Ahh, yes, I see he was posted by our old Tech Director, Jason Tracy. I think he originally drew it? I'm pretty sure he did the finger(s) at least.

The AFX Master
11-18-2007, 05:36 PM
Well.. i'm think that the cartman model at the bottom of that page will fit the 95 fat percentile so i can design a "confortable" cockpit