eric922
02-15-2014, 02:49 PM
I've been working on suspension models in SimMechanics to calculate kinematics and wheel load distribution. Not having a lot of experience with multibody modeling, I have had to try what seems to me like an indirect way of simulating the effect of cornering accelerations.
Is it reasonable to think that I can calculate the wheel loads simply by changing the roll and pitch angles since vertical loads would change with suspension travel? Taking moments about a point on the ground, the vertical load moments should balance the acceleration moment on the car CG right? I would think that at least one of the missing factors are the anti roll effects from jacking.
Simulating what I have I end up with what seems like a lot of load transfer for just about 1g of lateral acceleration. The other thing I see is that the calculated acceleration after inputting FZ, IA, and SA are way higher than the acceleration I chose for calculating corner loads. I suppose this could be due to the FY scaling for the tire model for which I used 2/3 as a start. Maybe I'm missing factors that I would get from testing.
Any input is welcome, whether it's a push to the proper thread or a slap on the wrist...
Is it reasonable to think that I can calculate the wheel loads simply by changing the roll and pitch angles since vertical loads would change with suspension travel? Taking moments about a point on the ground, the vertical load moments should balance the acceleration moment on the car CG right? I would think that at least one of the missing factors are the anti roll effects from jacking.
Simulating what I have I end up with what seems like a lot of load transfer for just about 1g of lateral acceleration. The other thing I see is that the calculated acceleration after inputting FZ, IA, and SA are way higher than the acceleration I chose for calculating corner loads. I suppose this could be due to the FY scaling for the tire model for which I used 2/3 as a start. Maybe I'm missing factors that I would get from testing.
Any input is welcome, whether it's a push to the proper thread or a slap on the wrist...