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This is actually work related (remember work, thay paying job?) so any help would be really appreciated.
I have a model that needs a 3d texture on it, not just a rendered texture, very much like the dimples on a football or golfball. The textured face is non-planar (again, like a ball) which is giving me the trouble. I've tried a sketch-driven pattern based on 3d sketch points, but that doesn't work, and a filled pattern only works on planar faces. There will probably be thousands of these dimples (yup, like a ball) so I would REALLY like not to have to do a cut feature for each one. Is this even possible? Um, I have SW2006, sp4.1 Thanks Joel Schmidt |
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Come on, all you Solidworks gurus out there and nobody has any ideas!?
Joel Schmidt |
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Do you have photoworks with it? What I imagine you want is not just a flat, glued on "decal" texture but something with depth. However, I don't think the current version of photoworks supports bump mapping and pixel and vertex shaders. Though I could be wrong.
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I'd have to say I feel a little like Thomas Edison when he was inventing the lightbulb: someone said to him, "you've gotten nowhere, you've tried a thousand things and nothing works," and Edison says, "what are you talking about? I've found a thousand things that don't work." So I guess progress is more than finding what works. Here is what I have tried, just in case anybody has any additional ideas...
I need the 3d texture because this part will eventually be CNC'd. What I have decided to do is machine the part smooth and then shot peen it. I'm getting some sample parts done right now to see if the method works. If anybody has any other ideas outside of solidworks, I'd like to hear 'em. I've considered everything (?) from acid etching the aluminum to doing the texture by hand with a dremel. Joel Schmidt |
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i can get a sketch driven pattern to repeat a cut on a wavy face, but only in single line. would this help? then you would only need to do a few sketches...
- Patrick Crane Suspension/Testing Universtiy of Victoria |
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unfortunately that doesn't help. I need about 6500 features in order for the texture to look right. Also my object is more irregluar, there are no linear or revolved edges. It's more like an elipse swept on an eliptical path.
Joel Schmidt |
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